by Saef in
Wiki Zones

Information about the Zone

Game appearances : Sonic 3D Blast (1996).

Type : Action Stage.

Zone description : Somewhere on Flicky Island, located in the center of Dr. Robotnik’s huge base, the Panic Puppet Zone is the home base of Dr. Robotnik and his mechanical army during the takeover of the island. At the very center of this place stands a giant tower in the shape of the villain himself, towering over the entire island.

OSTs used in this Zone

Sonic 3D Blast (1996) [Genesis/MD] [Act 1]

Sonic 3D Blast (1996) [Genesis/MD] [Act 2]

Sonic 3D Blast (1996) [Saturn] [Act 1]

Sonic 3D Blast (1996) [Saturn] [Act 2]


Sonic 3D Blast (1996)

Dr. Robotnik learns of the existence of Flicky Island, home of little Flickies, who, according to legend and rumor, are the key to finding the Chaos Emeralds. Upon arriving on the island, Robotnik learns that Flickies are capable of opening portals to Special Stages in the form of giant rings. Wanting to enslave the Flickies’ power, Robotnik creates the Dimension Ring Generator and begins to robotize the vulnerable birds.

Soon, Sonic, Tails, and Knuckles arrive on the island, also attracted by rumors of Chaos Emeralds. Shortly after arriving, they are faced with the atrocities on the island and begin to battle the evil doctor. While Sonic rescues Flickies and battles Robotnik, Tails and Knuckles search for passes to the Special Stages. The seventh location Sonic visits on the island in the end of his journey is the Panic Puppet Zone, where Sonic, who has already collected all seven Chaos Emeralds and saved all the Flickies, makes his way through the very center of Dr. Robotnik’s base, encountering the villain’s most cunning traps and mechanisms. Finally, after passing through Panic Puppet Zone, Sonic faces off against Robotnik in his Final Weapon and defeats the villain, freeing Flicky Island from captivity.


Sonic 3D Blast (1996)


Sonic 3D Blast (1996)

Act 1
Act 2
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