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Mods

Sonic Acceleration

By Staffer

Sonic Acceleration is a work-in-progress disassembly modification of the original Sonic the Hedgehog videogame for the Sega Mega Drive/Genesis, developed by Staffer. This is a heavy modification of the original game stylized as modern Sonic​ games, featuring new palette, new sprites, new level layouts (but so far only the first & last zones), rock style music remixes, new movements and a few little changes in code.

Story

 In an alternate universe parallel to Sonic Forces on Earth, Christmas Island. Dr. Eggman build plans to create all-new world, which will be called Eggmanland and will belong only to him. When he tried to take over the world in previous times, he constantly failed due to the intervention of Sonic, but when the hedgehog once again prevented him from taking over the world, he broke the last drop of patience and he decided to resort to the most extreme measures – to create a new world, he need to destroy the existing one, and for this, in the bowels of the Iron Canyon Zone, he creates a Nuclear Weapon and launches it into Green Hill Zone, where Sonic is now and there it has already begun to gradually work, which negatively affects the environment around Sonic. Sonic notices that something is wrong and realizes that this is the work of Eggman and he immediately begins to act. Eggman’s plan is working, but it can still be prevented. To prevent it, requires six Chaos Emeralds, then reach the Reactor Core Zone and finally destroy the power source of the Nuclear Weapon. After that, the entire Christmas Island will begin to recover. If the Chaos Emeralds weren’t collected, but the power source of the Nuclear Weapon was destroyed, then zones will stop being destroyed, but won’t be completely restored. If the required six Chaos Emeralds will be collected and the power source of Nuclear Weapon will be destroyed, the world will be completely restored. Join Sonic to save the world from complete destruction!

ZONES

CONTROLS

  • Down + A/B/C: Spin Dash
  • Up + A/B/C: Super Peel Out
  • A/B/C twice, if not near a target: Double Jump
  • A/B/C twice, if near a target: Homing Attack.

CREDITS

  • Staffer: Developer
  • Sayfan, Frosty Spikes, Hedgeknuck, Atokyatto: Special Thanks
    Gallery

SONIC METROPOLIS CREDITS

Credit for this mod goes to Staffer and all supportive individuals listed above.

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